Loading...

September 26, 2017
Shane Cousins
New Game Plus / Features

Thanks to Nintendo Australia, I had the chance to play Super Mario Odyssey, the newest 3D Mario platformer and his first ‘solo’ outing onto the Switch, and I was pleasantly surprised with what I got my hands on. Odyssey definitely has its own style, but it still feels familiar to an experienced 3D Mario gamer. I quickly found myself long jumping and ground pounding easily on the Joy-Con. While I don’t actually own a Switch, Odyssey is really making me question how much I have in my wallet (plus with Xenoblade Chronicles 2 coming, I’m gonna have to buy one soon, aren’t I?).

The demo dropped me straight into Cap Kingdom, a dark, moody, black and white tutorial level filled to the brim with hats (by the way, CAPS ARE FRONT ONLY, THEY AREN’T CAPS…but that was in caps). While many other platformers lock away some maneuvering options like wall jumping and double/triple jumping, Mario has always given you full reign from the beginning, and even the cool hat jump is usable straight away. Also given to you here is the ability to throw Cappy, your new talking hat, to take over control of enemies. This is one of the major mechanics that you’ll find yourself using in Odyssey to grab those pesky sta…Moon shar…Power Moons.

After capturing a frog and leaping into the end of Cap Kingdom, I was shifted to a much more vibrant place: The Luncheon Kingdom. Each Kingdom has it’s own fitting style with surprisingly pleasing graphics, and the Luncheon Kingdom is no different, filled with fruit and animate forks. A lot of the Kingdom was locked away, driving you to complete some of the main quests first. Map design is amazing, with multiple paths for whether you want to go capless or jump into a Fireball conveniently placed in range for a cap throw and swim through the lava. Manually aiming cap throws was a bit janky, sometimes Cappy just didn’t go exactly where you wanted it, but the homing properties on motion controlled cap throws (when shaken repetitively) assisted in these issues.

Before too long, it was time for a beach getaway, and Nintendo had the place. The first thing I did after hopping into the Seaside Kingdom was to go to the costume shop and throw Mario into some snappy boardshorts. After completing a few quick platforming puzzles, Mario was thrown into a boss fight, and this is where the game really starts. From what I played, the boss mechanics were varied and challenging in their own ways, yet the game eases you into these battles by teaching you throughout the levels; master these and you’re on your way to getting those sta…POWER MOONS.

Super Mario Odyssey feels comfortable to a Mario fan and the new mechanics are interesting and easy to pick up, but potentially hard to master. From what I played, the difficulty is a little hard for a younger inexperienced audience but for a Nintendo enthusiast, it’s right where it needs to be. Hopefully the full Super Mario Odyssey experience maintains this quality on display, and even if it may not end up go down as Mario’s greatest odyssey, it’ll definitely be up there as a big reason to grab a Switch.

PS. Hopefully it spawns a Luigi’s Mansion-esque game where Mario gets trapped in a Boo or something. Or is this just terrible fan fiction?



June 13, 2018

After some great and not so impressive conferences at this year’s E3, Nintendo was highly anticipated to bring us some juicy news. With the potential for some much wanted first-party titles for Switch, I stayed up until past 2am with high hopes for news on Pokémon, Animal Crossing, and more. With caffeine and sugar in my system, my body was ready. Like previous years, this year’s presentation followed the Nintendo Direct format,. The show began starting on a less colourful note with Demon X Machina, a mecha game for the Switch. Following this was Xenoblade 2 Story DLC ‘Torna –...

June 12, 2018

In my first year of university, I saw a jock-looking dude walking around wearing his ‘Class of 2005’ high school top; nothing out of the ordinary, I was sure he was well beloved by his peers. In my final week of study, I saw that same guy wandering around the campus by himself, slumped shoulders still adorned by that very same top — this was in 2009. Sony’s E3 Showcase this year reminded me of that guy still clinging to the glory of past years. This was most evident during the special presentation for The Last of Us Part II. This was Sony at its most self-indulgent. It gathered gu...

June 12, 2018

Ubisoft is one of the few gaming monoliths that can still surprise us. Who would’ve thought that Assassin’s Creed: Origins would mark the franchise’s return to form? Who could’ve predicted  the critical successes of Mario + Rabbids: Kingdom Battle? This was reflected in previous years through Ubisoft’s E3 presentations, which were always the most interesting and unpredictable, backed by an sincerity unmatched by any other company. It’s curious, then, to see Ubisoft pump the brakes with this year’s showing. Beyond Good and Evil 2 closed off last year’s show, so it’s fitting ...

June 11, 2018

Bethesda had an interesting 2017. Despite a lacklustre trip to Bethesdaland and reports that several of its games didn’t meet sales targets, the company was still the number one publisher on Metacritic, a fact proudly claimed by Senior VP of Global Marketing Pete Hines. Though if this year’s E3 press conference is any indication, 2018 and beyond are going to be very big and important years for the publisher. The show kicked off quite literally with a bang as inspirational speaker Andrew W.K. and his band introduced us to to the recently unveiled Rage 2, as well as endless shots of aud...

June 11, 2018

The Xbox One has arguably provided the better experience in recent years. Its Backwards Compatibility program has given new life to old games, and the Xbox Game Pass has given users a healthy library of legacy titles. However, the console is behind in one regard: New games. In order to furnish its seemingly lacking game library, Microsoft is looking outward, including to places we wouldn’t normally expect. The common criticism was that Microsoft isn’t producing first party games to the same extent that Sony is. To address this, Xbox lead Phil Spencer dedicated three or so minutes to a...

June 10, 2018

2017 was a disastrous year for EA, including a laughably bad E3 presentation and the Star Wars Battlefront 2 loot box debacle. The company has spent much of this year apologising for these decisions, and this formed a recurring theme during EA Play. Gone were the Influencers and Game Changers, the phrase “Creative Cave” was uttered precisely zero times and EA CEO Andrew Wilson was limited to two appearances, one of which was to effectively apologise for the company’s actions. This year, EA delved extensively into sci-fi, shooters and sports and, with a couple of exceptions, provided a co...

May 31, 2018

Over the years, I’ve had the Shin Megami Tensei series recommended to me a lot by my friends. I’m weak for an in-depth game with a good challenge, and I’m (shamefully) partial to grinding in RPGs. I’d played through a few of the Persona games and enjoyed them immensely, so I was curious to see how I would enjoy the gameplay of a mainline Shin Megami Tensei title. Maybe I also wanted the opportunity to hang out with Jack Frost and Mothman, the most adorable demons, but that’s another story for another day. Regardless of the reason, it was time for me to finally play a real Shin Megami...

February 10, 2018

In September 2017, during a particularly exciting Nintendo Direct (Super Mario Odyssey, anyone?), there was a title that you might not have noticed: That game was New Style Boutique 3: Styling Star for Nintendo 3DS. Known as Girls Mode in Japan and Style Savvy in North America, it’s understandable if you’re confused or you’ve never heard of this series before. Even the name may make you think of all the female-oriented shovelware games you see at EB, but the New Style Boutique games are an underrated gem; their longevity, and the fact that it’s a series that continues to get sequels, ...

December 6, 2017

It seems like just a few months ago that I was last wandering through the islands of Alola, feeding beans to my Meganium and reading my friends’ responses in Festival Plaza. Compared to the usual Pokémon formula of releasing a third version well after the release of a new generation, it feels surreal to already be playing a new Pokémon title only a year after the release of the originals. Given their naming scheme, you might be expecting Ultra Sun and Ultra Moon to be a sequel title similar to Black and White 2, though they’re more of a ‘remix’ of the originals, akin to Pokémon Emer...

November 21, 2017

On my recent plane flights to and from Japan, I had a lot of spare time to play Mario & Luigi: Superstar Saga + Bowser’s Minions for the 3DS, a remake of the original Gameboy Advance game. Originally released in 2003, Superstar Saga was released to high praise from critics and fans, cementing itself as a classic in the Gameboy Advance’s repertoire. Given the game’s success and popularity, the 3DS version has some big shoes to fill. Does the remake maintain the unique appeal of the original, whilst also finding ways to update the game for a modern audience? Is it a good way to exp...

October 4, 2017

When I was young, I was a massive fan of monsters, dinosaurs, and other cool-looking spiky creatures; basically, anything that looked tough and cool. Though my enthusiasm for wicked dragons and weird creatures has waned a bit over the years, I felt a resurgence of childhood glee when I discovered the premise of Monster Hunter Stories. Your personalised character is a fledgling Rider, hailing from a small village where monsters aren’t hunted but instead befriended, trained and used to defend in combat. It’s a significant departure from other Monster Hunter titles, although you’ll recognis...

Show More Blogs
Latest Videos
Latest Photos & Events