Loading...

April 10, 2016

The Legend of Zelda: Tri Force Heroes is a familiar game in a new set of clothes.

It stars the same Link as the one from A Link Between Worlds and follows him to Hytopia, a kingdom filled with fashion-obsessed citizens. Hytopia’s Princess Styla has been cursed to wear a hideous jumpsuit by a heinous woman known as The Lady. King Tuft then contracts Link and his two partners to journey to the Drablands to defeat The Lady and lift the curse on his daughter. The plot in Tri Force Heroes is basically non-existent. I actually forgot it was there until I got to the final battle, when The Lady showed up to give her exposition before we fought. I’d advise anyone looking for a story-driven Zelda game to not waste their time with Tri Force Heroes.

The Hytopian citizenry’s obsession with fashion bleeds into the gameplay, with a number of different outfits available for Link to use. These outfits can be crafted by the local seamstress when Link brings her the required materials earned through end-level drops. The items required for the clothes can also be purchased in town. Each of the outfits will enhance some of Link’s abilities: They may enlarge his bombs, strengthen his boomerang, stop him from slipping on ice or more, depending on which one you choose to wear.

The multiplayer is where Tri Force Heroes really shines; it is an excellent game with friends. There is a single-player option, which is serviceable, but gets quite cumbersome in the more difficult puzzles you come across later in the game. The other two Links will act as statues that you can lift and manipulate as you please, swapping between them by tapping on the touch screen. Inactive Links are unable to take damage, meaning the AI can’t just whittle away at your health by attacking allies that can’t fight back, which I found thoughtful.

Multiplayer can be accessed locally or online, which can match you up with both friends and random players; the randoms can be a mixed bag, as they are in any game. The biggest issue I had with online play with randoms was the lack of communication options. There’s no voice chat, leaving you with only eight preset images on the touch screen which you can tap. This makes it near impossible to communicate in detail without some kind of external chat service. I also found I dropped out of online rooms regularly; that may well be an issue with Australian Internet, but neither my partner or I drop out in other online games. I also frequently dropped out of local multiplayer rooms, which defies explanation.

The local option also demands you play with two other friend or none; you can’t have just one friend and then the third Link as a statue. I’m not sure why this is, but it meant I couldn’t play with just one friend without having to put up with the frequent dropping out of online rooms or having to roll the dice with random players. I’ve no idea why we were unable to play with just the two of us when we were sitting on the same couch, and it was frustrating.

When Tri Force Heroes works and you’re playing with two other friends, it’s a lot of fun. There are a large variety of items for you to use. Up to three will be available in each level, which you’ll all divide up between your team. The puzzles are as excellent as you’d expect from a Zelda game, and require a lot of coordination to complete efficiently. There are a lot of levels to work through, as well as the Den of Trials, which pits you against a number of enemies and bosses from each of the game’s areas. I had a lot of fun with this game when I was playing with my local and online friends.

Tri Force Heroes doesn’t just borrow A Link Between World’s protagonist, but its art style as well. The soundtrack and sound effects are great, really working to enhance the overall experience. While the game lacks a true New Game Plus mode, it does allow you to take on previously conquered areas again with added challenges, adding to the ways in which you can play. You can also take photos of yourself to save or upload throughout your quest, which is a fun feature.

Ultimately, The Legend of Zelda: Tri Force Heroes is an excellent game to play if you have friends to play with. The single player is manageable, but the game is nowhere near as fun on your own. The contradiction of a game that encourages you to play with others and then region locks the servers is another major issue. If you’re looking for a story-driven Zelda game or a fulfilling solo experience, I’d suggest you look elsewhere. If, however, you have friends you can adventure with, you can expect solid gameplay and the high level of aesthetic quality you’d normally get from the Zelda series.

November 20, 2018

Luigi’s Mansion is, for various reasons, one of my favourite games of all time. I’ve finished it at least six or seven times since its 2001 release, including an almost-complete gold portrait run, and I’ll jump at any chance to replay it (though not as much as a friend of mine, who’s finished the game 31 times). The trailer for the 3DS version filled me with equal parts excitement and apprehension: It’s now accessible for a new generation, but how can you improve on the original game’s simple perfection? Once again, I picked up the flashlight and ventured into Luigi’s Mansion. T...

August 26, 2018

If I told you to imagine a game where you smash pots and whack baddies with your sword, what would you think of? How about a game where you use items to solve dungeon puzzles, and collect all sorts of goodies along the way? Well, it’s not the game you’re thinking of…probably. It’s something a bit more off-beat, with more ‘rainbow’ than ‘bow and arrow’: It’s The Swords of Ditto, a roguelike action-adventure RPG developed by Onebitbeyond. Your game begins with you being awakened on the beach (strong Link’s Awakening vibes here) by Puku, a mysterious beetle-like creature....

June 13, 2018

After some great and not so impressive conferences at this year’s E3, Nintendo was highly anticipated to bring us some juicy news. With the potential for some much wanted first-party titles for Switch, I stayed up until past 2am with high hopes for news on Pokémon, Animal Crossing, and more. With caffeine and sugar in my system, my body was ready. Like previous years, this year’s presentation followed the Nintendo Direct format,. The show began starting on a less colourful note with Demon X Machina, a mecha game for the Switch. Following this was Xenoblade 2 Story DLC ‘Torna –...

June 12, 2018

In my first year of university, I saw a jock-looking dude walking around wearing his ‘Class of 2005’ high school top; nothing out of the ordinary, I was sure he was well beloved by his peers. In my final week of study, I saw that same guy wandering around the campus by himself, slumped shoulders still adorned by that very same top — this was in 2009. Sony’s E3 Showcase this year reminded me of that guy still clinging to the glory of past years. This was most evident during the special presentation for The Last of Us Part II. This was Sony at its most self-indulgent. It gathered gu...

June 12, 2018

Ubisoft is one of the few gaming monoliths that can still surprise us. Who would’ve thought that Assassin’s Creed: Origins would mark the franchise’s return to form? Who could’ve predicted  the critical successes of Mario + Rabbids: Kingdom Battle? This was reflected in previous years through Ubisoft’s E3 presentations, which were always the most interesting and unpredictable, backed by an sincerity unmatched by any other company. It’s curious, then, to see Ubisoft pump the brakes with this year’s showing. Beyond Good and Evil 2 closed off last year’s show, so it’s fitting ...

June 11, 2018

Bethesda had an interesting 2017. Despite a lacklustre trip to Bethesdaland and reports that several of its games didn’t meet sales targets, the company was still the number one publisher on Metacritic, a fact proudly claimed by Senior VP of Global Marketing Pete Hines. Though if this year’s E3 press conference is any indication, 2018 and beyond are going to be very big and important years for the publisher. The show kicked off quite literally with a bang as inspirational speaker Andrew W.K. and his band introduced us to to the recently unveiled Rage 2, as well as endless shots of aud...

June 11, 2018

The Xbox One has arguably provided the better experience in recent years. Its Backwards Compatibility program has given new life to old games, and the Xbox Game Pass has given users a healthy library of legacy titles. However, the console is behind in one regard: New games. In order to furnish its seemingly lacking game library, Microsoft is looking outward, including to places we wouldn’t normally expect. The common criticism was that Microsoft isn’t producing first party games to the same extent that Sony is. To address this, Xbox lead Phil Spencer dedicated three or so minutes to a...

June 10, 2018

2017 was a disastrous year for EA, including a laughably bad E3 presentation and the Star Wars Battlefront 2 loot box debacle. The company has spent much of this year apologising for these decisions, and this formed a recurring theme during EA Play. Gone were the Influencers and Game Changers, the phrase “Creative Cave” was uttered precisely zero times and EA CEO Andrew Wilson was limited to two appearances, one of which was to effectively apologise for the company’s actions. This year, EA delved extensively into sci-fi, shooters and sports and, with a couple of exceptions, provided a co...

May 31, 2018

Over the years, I’ve had the Shin Megami Tensei series recommended to me a lot by my friends. I’m weak for an in-depth game with a good challenge, and I’m (shamefully) partial to grinding in RPGs. I’d played through a few of the Persona games and enjoyed them immensely, so I was curious to see how I would enjoy the gameplay of a mainline Shin Megami Tensei title. Maybe I also wanted the opportunity to hang out with Jack Frost and Mothman, the most adorable demons, but that’s another story for another day. Regardless of the reason, it was time for me to finally play a real Shin Megami...

February 10, 2018

In September 2017, during a particularly exciting Nintendo Direct (Super Mario Odyssey, anyone?), there was a title that you might not have noticed: That game was New Style Boutique 3: Styling Star for Nintendo 3DS. Known as Girls Mode in Japan and Style Savvy in North America, it’s understandable if you’re confused or you’ve never heard of this series before. Even the name may make you think of all the female-oriented shovelware games you see at EB, but the New Style Boutique games are an underrated gem; their longevity, and the fact that it’s a series that continues to get sequels, ...

December 6, 2017

It seems like just a few months ago that I was last wandering through the islands of Alola, feeding beans to my Meganium and reading my friends’ responses in Festival Plaza. Compared to the usual Pokémon formula of releasing a third version well after the release of a new generation, it feels surreal to already be playing a new Pokémon title only a year after the release of the originals. Given their naming scheme, you might be expecting Ultra Sun and Ultra Moon to be a sequel title similar to Black and White 2, though they’re more of a ‘remix’ of the originals, akin to Pokémon Emer...

Show More Blogs
Latest Videos
Latest Photos & Events