Loading...

August 26, 2018
Katherine Wright
New Game Plus / Features

If I told you to imagine a game where you smash pots and whack baddies with your sword, what would you think of? How about a game where you use items to solve dungeon puzzles, and collect all sorts of goodies along the way? Well, it’s not the game you’re thinking of…probably. It’s something a bit more off-beat, with more ‘rainbow’ than ‘bow and arrow’: It’s The Swords of Ditto, a roguelike action-adventure RPG developed by Onebitbeyond.

Your game begins with you being awakened on the beach (strong Link’s Awakening vibes here) by Puku, a mysterious beetle-like creature. There’s no character select screen here; rather than being a set character with a set name or appearance, you are resurrected with randomly generated features. Where your adventure goes from there is fairly straightforward: You must retrieve the Sword of Ditto and train towards defeating the evil witch Mormo, whose influence curses the whole region. Your character will need to seek the Toys of Legend to defeat Mormo’s Anchors and loosen her grip over the town.

The Zelda vibes don’t stop at the introduction. The game’s core gameplay revolves around running about, whacking enemies with your sword and solving dungeon puzzles. You’ll also collect Stickers and new items along the way to power you up. It’s nothing that hasn’t been done before, but the game’s combat and controls are well-refined, if slightly monotonous. Small details like the animations and screen-shake when you hit an enemy are super satisfying, and there’s no fault to be found in the tight graphical style.

Thematically, the game is very colorful and youthful, with quirky items like kazoos and foam-bullet guns sitting alongside the traditional RPG torches and bombs. It’s a nice blend of traditional RPG fantasy and childlike fun, which – in my opinion – is the game’s greatest strength, as well as its wonderfully relaxing soundtrack.

The fact that the overworld’s layout changes with each new file is fun and adds some variety to a story that would otherwise get quickly repetitive. In terms of narrative, the game’s potential is limited by its randomly generated nature, and the dialogue can be a bit cheesy at times. While The Swords of Ditto provides a fascinating take on the usual character design process, it’s a bit disjointed in the sense that because you don’t grow to develop a strong sense of character, or attachment to your avatar. Each time you die, only your level and currency carries through to your next character, which can feel disappointing if you’ve gone through a very strong run only to die because you couldn’t heal in time. Though generally, this aspect of the game gets easier, and the game’s progression opens up more with each ‘story’ you play through. Your character’s journey begins in almost the same way, which gets a bit repetitive; however, it gets you back into the action quickly, and after a few times you’ll know exactly where to go to continue your adventure.

Though I played through it by myself, The Swords of Ditto is a game that’s very well-adapted to co-op play. Unfortunately, the only two-player mode you’ll find here is local, which is a shame given how perfect the game would be for online multiplayer sessions. Although the game’s user interface is designed around controller use, I discovered that the game detected the keyboard automatically as a second player. I found myself having to manually drop out as one ‘player’, often several times in a play session. It’s a hassle that takes away from an otherwise smooth and pleasant control system, and an odd issue given the emphasis on controller optimisation. Some players have also reported that the game’s randomly generated maps can make it almost impossible to complete some dungeons, though this wasn’t something I personally encountered in my playthrough.

Despite some small technical flaws and gameplay that’s prone to repetition, The Swords of Ditto is a genuinely enjoyable little game with great aesthetics. It’s easy to pick up and play, especially with a friend. Even though it’s not at the pinnacle of its genre, it’s a cute and fresh experience. The price point might be a bit high for some, hovering around US$20 at time of writing, which isn’t far off the price of some blockbuster titles that offer a much bigger experience. All in all, it’s an excellent debut effort from Onebitbeyond.



August 22, 2019

I can’t think of a game in recent memory that’s genuinely surprised me quite like Fire Emblem: Three Houses. It’s gone from a game that was the furthest thing from my radar when it was announced, to being a real contender for my personal game of the year. It’s also a game that I may need to apologize for a bit, because after years of dunking on Fire Emblem and its horny AF fandom, I think I may have finally come around to see what makes this series somewhat special. I should be clear; this is not my first Fire Emblem. I got into it when Nintendo started releasing the GBA titles in the...

August 14, 2019

The popularity of streaming music cannot be understated, and it’s done well to bolster the popularity of video game music. Spotify has had a gaming hub for years, and the service has embraced by publishers, developers and composers. However, it hasn’t been until this year where several beloved Japanese publishers finally released parts of their backcatalogue onto streaming, embracing the future and finally making their music legally available and easily accessible. Yet with more publishers making their music backcatalogue more accessible, it’s becoming apparent that one particular publi...

August 13, 2019

It’s been a good year for video game soundtracks coming to streaming platforms. Capcom kicked things off with a great selection of music, and adding their most recent works as the year went on. Konami also got in on this, re-releasing a heap of Castlevania tunes. Square-Enix properly joined up around E3 time with a glut of Final Fantasy soundtracks, so it’s great to see the next publisher joining the streaming music revolution is Bandai Namco! Earlier today, eagle-eyed Spotify users noticed official pages for the company, with several Tekken soundtracks avaialble for streaming. We...

August 6, 2019

I have been playing videogames for a long time so I am old enough to remember the bad old days when videogames were blamed for society’s problems. Which was last weekend. Donald Trump today called for the regulation of violent videogames: “[…] we must stop the glorification of violence in our society, this includes the gruesome and grisly video games that are now commonplace. It is too easy today for troubled youth to surround themselves with a culture that celebrates violence. We must stop or substantially reduce this and it has to begin immediately.” Trump has a his...

August 6, 2019

With the annual sports franchises gearing up to release their 2019 iterations over the next few months, one of the last holdouts for announcement has been 2K’s annual WWE franchise. After taking the franchise in some interesting new directions in last years iteration, 2K has announced WWE 2K20, releasing on October 22nd on PS4, Xbox One & PC. The publisher also confirmed the franchise will continue to explore new directions and push further in some other areas, whilst also delivering on some much-requested features and content. The brunt of the single-player content will focus around i...

July 24, 2019

Brisbane-based game developer Defiant Development have announced that after nine years of existence, they will be ceasing development on new titles. The studio will be shifting into caretaker mode for its existing games, letting go of its talented team. Defiant Development was founded in 2010, where the Australian games industry was going through a significant transition period. In the wake of the global financial crisis shuttering studios around the world and AAA development winding down in Australia, Defiant was founded as a studio that wanted to be an Australian-owned studio that didn̵...

July 18, 2019

Riding the wave of momentum following the announcement of the Switch Lite, Nintendo have announced a revised Switch model for anyone wanting to grab a Switch, but would want to use it on their TV. While it does keep the same form factor, the biggest change compared to the original model is battery life. The new model will allegedly have up to 4.5 – 9 hours of battery life, compared to the original model’s 2.5 – 6.5, and the Switch Lite’s  3 – 7 hours, all of which depend on the game you’re playing. This revised Switch may also feature some new chips and pr...

July 16, 2019

In what’s been a burgeoning period for the state, the South Australian government has annouced that Sony Interactive Entertainment will be opening an office in Adelaide. The new office will establish 32 new engineering roles, with no indication whether this will bolster local infrastucture or the greater Playstation line of products. What’s helped to attract Sony to South Australia has been the Economic and Business Growth fund created by Premier Steven Marshall’s Liberal Government, which will be providing $480,000 AUD to Sony to establish the office. “South Australia is ...

July 11, 2019

While the Nintendo Switch has enjoyed an unparalled level of success in the two years since its release, there’s definitely room for improvement. Nintendo has addressed that improvement today with the announcement of the Nintendo Switch Lite, which will be releasing in Australia on September 20th, retailing for $329.95 RRP. There are several big differences over the original model of the Nintendo Switch, aside from the smaller form factor. Notably, the console is designed to be used in handheld mode, as it does not support the Nintendo Switch dock or the ability to play games on a TV. T...

July 8, 2019

The Sega Saturn was released in Australia on this day July 8th way back in 1995. Arcades were still a big deal, even if they were in their last few glory years, and Sega was dominating. Games from Sega AM Departments like Virtua Fighter, Daytona, Virtua Cop and Sega Rally were swallowing money at Timezone like a bank during the Global Financial Crisis. Every time my lunch break ended I’d stare back into the arcade and wish there was a way to play those awesome games at home. And then there was. The Sega Saturn. It was big and black and beautiful. Virtua Fighter 2 with fighting sticks, V...

June 28, 2019

With a brand new expansion releasing next week and an exciting future ahead of it, Sony Pictures Television has announced that they are partnering with Square-Enix to develop a TV show based on the popular MMO Final Fantasy XIV. Heading up the production work will be Hivemind Productions, whose work you may have seen in Amazon’s The Expanse and the upcoming Netflix adaptation of The Witcher. While no specific plot for the TV show has been announced, the show will be set in the world of Eorzea, which blends traditional fantasy and magic, with an undercurrent of technology, and its charac...

Show More Blogs
Latest Videos
Latest Photos & Events
Site by GMAC Internet Solutions