March 30, 2017
Playing specially designed "brain training" games may be a viable treatment for depression. "Researchers from University of California in the US looked at results from about 160 student volunteers (with an average age of 21) who said they suffered from mild depression. Three-fourths were women, and more than half of the subjects were of Asian heritage, followed by white, Latino, and other ethnicities. Using six, three-minute games, the study found in most cases that playing the specifically designed game helped subjects feel they had some control over their depression. Each game was an adaptation of neurophysiological training tasks that have been shown to improve cognitive control among people experiencing depression. Portraying depression as something caused internally because of biological factors and providing a video game-based app for brain training made participants feel that they could do something to control their depression, researchers said." Click here
March 14, 2017
A 2010 study found that both male and female gamers who play violent videogames handle stress better. "Young adults—male and female—who play violent video games long-term handle stress better than non-playing adults and become less depressed and less hostile following a stressful task, according to a study by Texas A&M International University associate professor, Dr. Christopher J. Ferguson." Click here
March 10, 2017
How Video Game Characters Can Make Girls Feel Better About Themselves. We recommend games like the recent Tomb Raider games, Life Is Strange, or Child Of Light. Even though it is a beauty/fashion based game, Style Boutique for the Nintendo 3DS is great because it involves running a business and teaches some aspects of that. Games like Fallout 4 give you the option to play equally as well as a male or female character. https://www.gizmodo.com.au/2017/03/how-video-game-characters-can-make-girls-feel-better-about-themselves/
March 9, 2017
We know videogames have benefits such as faster decision making and better reflexes, and we know they can be great for relieving stress, but what about the age-old argument that violent videogames cause players to become violent? Once again, a scientific study finds no link. From the article... "Researchers in Germany recently conducted a study using functional magnetic resonance imaging (fMRI) on long-term players of violent video games. They set out to prove their hypothesis that gamers have reduced empathy when compared to non-gamers because of, you know, the violent video games." As the article says, guess what they found? "The gamers had the same neural response to emotionally provocative images as non-gamers. In other words, playing violent video games does not negatively impact on your empathy, according to this, and the vast majority of studies on the subject over the years." Not only did researchers find videogames do not make gamers violent, they tested the demographic most expected to be influenced by playing. "The participants in the study were all male, as playing violent video games and aggressive behavior are more prevalent in men, according to the researchers. All the gamers had played first person shooters, such as Call of Duty or Counterstrike, at least two hours a day for the previous four years" Now you can enjoy playing videogames knowing that science is on your side. :) https://www.gizmodo.com.au/2017/03/surprise-video-games-still-dont-make-you-violent/
February 6, 2017
Divert your anger and be thankful that there will at least be another gaming show available. That is always a good thing
January 16, 2017
The visual-spatial demands of playing Tetris disrupt the formation of the mental imagery involved in flashbacks. https://www.scientificamerican.com/article/tetris-shown-to-lessen-ptsd-and-flashbacks/
January 9, 2017
We would also add: - the story-telling in some games now surpasses a lot of what you get on TV - more grown-ups in on-line communities will help change how they behave on average - games are a far cheaper and safer alternative to "pokies" or other entertainment that use similar methods to attract older people to play but in a predatory way Games are for everybody! https://www.theguardian.com/technology/2017/jan/05/why-grown-ups-should-play-more-video-games?CMP=fb_gu
December 31, 2016
Can Virtual Reality be used to treat Alzheimer’s and other conditions? Vive Developer Overflow made a custom app for an alzheimer’s patient based on a study that indicated pulses at the 40hz frequency can help alleviate symptoms. https://techraptor.net/content/vive-developer-overflow-makes-custom-app-alzheimers-patient
December 4, 2016
Amputees can suffer pain from where their missing limbs used to be. There are few effective treatments and the pain can be so severe that it affects the quality of life and mental health of sufferers. "[R]esearchers placed sensors on the patients' stumps to detect muscular activity for the missing arm. The signals were then fed into a computer that decoded and used them to create an active virtual arm on a computer screen, representing the missing limb." The study found that there was "a 32 per cent reduction in the intensity of the pain, a 51 per cent reduction in pain quality and intensity and a 47 per cent reduction in its duration, frequency and intensity." Click here
November 11, 2016
November 3, 2016
Minecraft: Education Edition has officially launched. Minecraft for the classroom helps children can learn about real world planning, issues like deforestation, and even how life can be sustained on an alien planet. https://education.minecraft.net/
October 29, 2016
36 million viewers, $2.1 million prize for first place, and pro players are "fit, have stamina and have good mental preparation". Professional videogames are not what most people think. Click here
October 15, 2016
Not videogames but still an amazing story about the use of technology... Last Saturday, in a sold-out stadium in Zurich, Switzerland, the world's first cyborg Olympics showed the world a new science-fiction version of sports. At the Cybathlon, people with disabilities used robotic technology to turn themselves into cyborg athletes. They competed for gold and glory in six different events... [B]y skillfully controlling advanced technologies, amputees navigated race courses using powered prosthetic legs and arms. Paraplegics raced in robotic exoskeletons, bikes, and motorized wheelchairs, and even used their brain waves to race in the virtual world. Click here
August 28, 2016
iPad Games Are Better Than Sedatives For Kids In Surgery (and their parents). "The researchers found both parental and child anxiety levels to be similar in both groups, with a similar pattern of evolution. Both parents and nurses found anaesthesia more satisfying in the iPad group."
August 19, 2016
Here is another story about how videogame hardware is helping paraplegics. Amazing stuff.
August 18, 2016
Virtual Reality helping paraplegics to move again. This is an inspiring use of technology that was originally for videogames.
August 15, 2016
"If you’ve engaged others in a gaming community, you’ve most likely made a lot of friends, and perhaps a few of those have developed into lasting friendships. Through connections like these, I have been able to support, or been supported, by other gamers. I’ve personally seen acts of kindness that would make you weep, such as gamers coming together to help pay for rent, an electric bill, or a dire emergency." https://supernerdland.com/article/love-video-games-and-they-will-love-back/
August 8, 2016
"Teenagers who regularly play online video games tend to improve their school results, according to new research from RMIT University. But school students who visit Facebook or chat sites every day are more likely to fall behind in maths, reading and science. Associate Professor Alberto Posso, from RMIT’s School of Economics, Finance and Marketing, investigated the results of testing by the globally recognised Program for International Student Assessment." Click here
August 5, 2016
This segment from New Game Plus takes a look at the effects of Pokémon Go on those with mental illnesses, and how developers, media and event organisers are incorporating the mental health of gamers into their work.
July 11, 2016
We often share Rae Johnston's work. We do that because she's the kind of positive journalist that the industry needs (and she knows what she's talking about)
June 12, 2016
"What we found was that VR reduces pain as much as a moderate dose of hydromorphone." Virtual Reality can help when pain medication is not enough.
May 9, 2016
"Regular action gamers had enhanced connectivity in regions of their brains associated with attention and hand-eye coordination. [...] Putting it simply, playing action video games on a regular basis over a number of years can help the parts of your brain that look after attention span and hand-eye co-ordination communicate better, and perform at a higher level."
May 4, 2016
Star Wars Day has become a phenomenon. Games based on the Star Wars series have generally been very good and are suitable for a very broad range of ages and interests. In this video New Game Plus looks at the best ones to play in each genre. May the 4th be with you! https://www.youtube.com/watch?v=i4LouOoZ24k&list=PLMYihQWse00NG5uQGPdAxm3wKCx_3r91m&index=7
April 29, 2016
Minecraft Generation. More than a game, it is digital Lego and the possibilities for learning are almost endless.
April 19, 2016
Where it began (mattyg )
April 16, 2016
A version of Minecraft made specifically for use in classrooms is coming soon.
April 14, 2016
April 5, 2016
Virtual Reality and Augmented Reality will have benefits far beyond gaming. "We didn't concoct this environment for people to look at," Dr. Jeff Norris, lead mission operations at JPL, told me later. "It's not a theme park ride. This is what Mars really looks like. People are looking at it the same way as many of our scientists are looking at it."
April 4, 2016
Pong, Pac-Man, Tetris, Super Mario Bros., DOOM, and World of Warcraft were all inducted in 2015. This year the finalists are: The Legend of Zelda, Minecraft, The Oregon Trail, Sonic the Hedgehog, Space Invaders, The Sims and Pokemon Red and Green, Elite, Final Fantasy, Grand Theft Auto III, John Madden Football, Nurburgring, Sid Meier's Civilization, Street Fighter II, and Tomb Raider.
April 4, 2016
We are now on Twitter. https://twitter.com/blueskyingames