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June 26, 2017
Gerard McDermott
New Game Plus / Pile Of Shame

I finally finished Rise Of The Tomb Raider. It took me a while to get into the game but by the end I’d say it is up there with the recent Deus Ex games for quality and experience.

Being spoilt by Human Revolution and Mankind Divided, I would have liked more stealth in the most recent Tomb Raider games. I think that would suit the character better. Lara would be ridiculously strong from all that climbing but she is still up against paid mercenaries so hand to hand or close combat should be a last resort. Dragging guys into the bushes and killing them was fun but made me miss the way Human Revolution lets you take out enemies and hide their bodies so other guards are not alerted.

Sniping had the same problem as Fallout 4 where the moment you shoot somebody, everybody else runs straight at you. I would understand if I was using a loud gun and my location was easier to guess, but a bow and arrow is silent so they should not notice me so quick. It meant I could not circle camps and pick people off while they search for me. When it turns into FPS style shooting it is pretty good and plays well. Unless you are being attacked by a bear because then you get rekt.

As a cinematic experience this game is superb. It looks amazing and plays smooth as you jump around and climb insanely high towers. The classic Tomb Raider climbing is back. The challenge tombs and crypts are more like the original games.

Everything is a definite improvement over the last Tomb Raider game which was already extremely good, even if the end battle is still a pair of quicktime events. These comments aside, play this game. Rise Of The Tomb Raider is definitely worth your time. The story is standard Tomb Raider fare and interesting enough to care about without being mind-blowing like a Deus Ex game.

I recommend Rise Of The Tomb Raider for anybody who liked the original games and is not afraid of heights.



June 13, 2018

After some great and not so impressive conferences at this year’s E3, Nintendo was highly anticipated to bring us some juicy news. With the potential for some much wanted first-party titles for Switch, I stayed up until past 2am with high hopes for news on Pokémon, Animal Crossing, and more. With caffeine and sugar in my system, my body was ready. Like previous years, this year’s presentation followed the Nintendo Direct format,. The show began starting on a less colourful note with Demon X Machina, a mecha game for the Switch. Following this was Xenoblade 2 Story DLC ‘Torna –...

June 12, 2018

In my first year of university, I saw a jock-looking dude walking around wearing his ‘Class of 2005’ high school top; nothing out of the ordinary, I was sure he was well beloved by his peers. In my final week of study, I saw that same guy wandering around the campus by himself, slumped shoulders still adorned by that very same top — this was in 2009. Sony’s E3 Showcase this year reminded me of that guy still clinging to the glory of past years. This was most evident during the special presentation for The Last of Us Part II. This was Sony at its most self-indulgent. It gathered gu...

June 12, 2018

Ubisoft is one of the few gaming monoliths that can still surprise us. Who would’ve thought that Assassin’s Creed: Origins would mark the franchise’s return to form? Who could’ve predicted  the critical successes of Mario + Rabbids: Kingdom Battle? This was reflected in previous years through Ubisoft’s E3 presentations, which were always the most interesting and unpredictable, backed by an sincerity unmatched by any other company. It’s curious, then, to see Ubisoft pump the brakes with this year’s showing. Beyond Good and Evil 2 closed off last year’s show, so it’s fitting ...

June 11, 2018

Bethesda had an interesting 2017. Despite a lacklustre trip to Bethesdaland and reports that several of its games didn’t meet sales targets, the company was still the number one publisher on Metacritic, a fact proudly claimed by Senior VP of Global Marketing Pete Hines. Though if this year’s E3 press conference is any indication, 2018 and beyond are going to be very big and important years for the publisher. The show kicked off quite literally with a bang as inspirational speaker Andrew W.K. and his band introduced us to to the recently unveiled Rage 2, as well as endless shots of aud...

June 11, 2018

The Xbox One has arguably provided the better experience in recent years. Its Backwards Compatibility program has given new life to old games, and the Xbox Game Pass has given users a healthy library of legacy titles. However, the console is behind in one regard: New games. In order to furnish its seemingly lacking game library, Microsoft is looking outward, including to places we wouldn’t normally expect. The common criticism was that Microsoft isn’t producing first party games to the same extent that Sony is. To address this, Xbox lead Phil Spencer dedicated three or so minutes to a...

June 10, 2018

2017 was a disastrous year for EA, including a laughably bad E3 presentation and the Star Wars Battlefront 2 loot box debacle. The company has spent much of this year apologising for these decisions, and this formed a recurring theme during EA Play. Gone were the Influencers and Game Changers, the phrase “Creative Cave” was uttered precisely zero times and EA CEO Andrew Wilson was limited to two appearances, one of which was to effectively apologise for the company’s actions. This year, EA delved extensively into sci-fi, shooters and sports and, with a couple of exceptions, provided a co...

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May 31, 2018

Over the years, I’ve had the Shin Megami Tensei series recommended to me a lot by my friends. I’m weak for an in-depth game with a good challenge, and I’m (shamefully) partial to grinding in RPGs. I’d played through a few of the Persona games and enjoyed them immensely, so I was curious to see how I would enjoy the gameplay of a mainline Shin Megami Tensei title. Maybe I also wanted the opportunity to hang out with Jack Frost and Mothman, the most adorable demons, but that’s another story for another day. Regardless of the reason, it was time for me to finally play a real Shin Megami...

February 10, 2018

In September 2017, during a particularly exciting Nintendo Direct (Super Mario Odyssey, anyone?), there was a title that you might not have noticed: That game was New Style Boutique 3: Styling Star for Nintendo 3DS. Known as Girls Mode in Japan and Style Savvy in North America, it’s understandable if you’re confused or you’ve never heard of this series before. Even the name may make you think of all the female-oriented shovelware games you see at EB, but the New Style Boutique games are an underrated gem; their longevity, and the fact that it’s a series that continues to get sequels, ...

December 6, 2017

It seems like just a few months ago that I was last wandering through the islands of Alola, feeding beans to my Meganium and reading my friends’ responses in Festival Plaza. Compared to the usual Pokémon formula of releasing a third version well after the release of a new generation, it feels surreal to already be playing a new Pokémon title only a year after the release of the originals. Given their naming scheme, you might be expecting Ultra Sun and Ultra Moon to be a sequel title similar to Black and White 2, though they’re more of a ‘remix’ of the originals, akin to Pokémon Emer...

November 21, 2017

On my recent plane flights to and from Japan, I had a lot of spare time to play Mario & Luigi: Superstar Saga + Bowser’s Minions for the 3DS, a remake of the original Gameboy Advance game. Originally released in 2003, Superstar Saga was released to high praise from critics and fans, cementing itself as a classic in the Gameboy Advance’s repertoire. Given the game’s success and popularity, the 3DS version has some big shoes to fill. Does the remake maintain the unique appeal of the original, whilst also finding ways to update the game for a modern audience? Is it a good way to exp...

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