July 19, 2018
EGAA / Uncategorized

Industry esports leader Eileen Bell will head this Panel, and additional members are Madeline Brown, Alex Hoskins, Zane Woodhead and Megan Webber. Anna Lockwood, EGAA Board Member, will help facilitate the panel.

The EGAA Diversity & Inclusion Panel will focus on dedicated community engagement, inclusive representation and the advocacy of diversity in the gaming and esports ecosystem. In an industry with many facets and diverse stakeholders including publishers, players and team, tournament and league organisers, brands and advertisers, everyone can play a role in helping to build a more diverse and inclusive esports and gaming community in Australia and New Zealand.

Diversity brings forth new and better ways of doing things, helps improve efficiency and quality and is central to innovation and performance. Inclusion is the key to unlocking the industry’s potential. When we value diversity and inclusion in our own day to day environment, we see many positive benefits including higher individual engagement, greater innovation, retention of talent, improved individual wellbeing and lower levels of harassment and discrimination.

Diversity is about our individual differences and acknowledging the unique blend of knowledge, skills and perspectives people bring to the scene. Diversity can include characteristics such as cultural background and ethnicity, age, gender, gender identity, disability, sexual orientation, religious beliefs, language and education. Diversity also includes characteristics such as professional skills, working style, location, and life experiences.

Inclusion An inclusive culture is one where everyone feels valued and respected and is able to fully contribute. It is about removing barriers to make sure everyone can fully participate in the scene and have equal access to opportunities. Inclusion is about empowering people to contribute their skills and perspectives for the benefit of the industry.

We encourage all EGAA members to contribute to the Diversity & Inclusion Panel and to discuss issues and concerns that are important to you and your role in helping to build out the scene.

Panel Members

Eileen Bell

Tech Innovator & Panel Lead

Eileen is passionate about esports, technology and innovation. She has 7 years experience in the financial industry and 15 years experience in the esports industry, and was the first professional female gamer in Australia. She has been featured in various publications including BOSS Magazine, AFR, PwC, The Australian and Vogue. This has led her to combine her love of business and gaming to consult in gamification and digital strategies. She has also educated many on the emerging market of esports and what it means for corporate strategy and digital trends. As a pioneering woman in esports in Australia she is also committed to creating a diverse and inclusive esports community.

Madeline Brown

Panel Member & Esports Industry Advocate

Madeline Brown – aka Shadowfax – is an esports industry advocate from Sydney. She has been the Brand Manager and Team Captain of Supa Stellar, aimed at fostering female gaming talent in an open environment. Madeline has worked in brand partnerships at Supanova Comic-Con and Gaming, and as a television presenter with Fox Sports Australia for the FIFA Eleague. Mads also founded The Drop AU. She has a Bachelor of Laws and a Masters of Public Policy and Governance.

Zane Woodhead

Panel Member & Communications and Social Media Manager at GCAP 2018

Zane is a Marketing student at Swinburne University in Melbourne, and an active member of the Australian game developer community. He has done an internship with Lauren Clinnick at Lumi Consulting, which led to his current position of Communications and Social Media Manager for GCAP 2018 working with the Game Developers’ Association Australia. Zane is passionate about supporting diversity and inclusion in the game developer community, and is active in LGBTQI+ student and industry groups.

Alex Hoskins

Panel Member & COO, Senet Legal

Alex is Chief Operating Officer of Senet Legal, a Melbourne based law firm specialising in the gambling and entertainment industry, including esports. Alex has over 20 years of management experience having held various senior strategy roles with KPMG Australia, Santander and ANZ Banking Group.  Alex holds a Bachelor of Commerce, Master of International Business, has completed the Australian Institute of Company Directors program and has been a government appointed non-executive Director for a public hospital. Alex has experience in relation to diversity and inclusion in highly regulated industries and has published a number of articles in leading Australian newspapers on some of the challenges that exist.

Megan Webber

Panel Member & Games Industry Executive

Megan has worked in the video games industry for over 10 years in marketing and sales, starting her career at EB Games and working her way up from regional roles to a role at the Head Office in Brisbane. She is now based in Melbourne and specializes in events and promotional activations working alongside brands within the games industry including Ubisoft and Nintendo. Megan is close to esports as a supporting organiser, MC and partnerships coordinator for the FGC community organisation CouchWarriors and their major event Battle Arena Melbourne. Megan is also a presenter on the community games TV program New Game Plus on Channel 31 and Youtube, currently working on an interview series that highlights the hard work local Australians are doing to support the grassroots esports scene. Megan is active in championing female gamers who are working towards changing the face of the Australian industry. She sees the EGAA Diversity and Inclusion panel as an opportunity to strengthen the voice for female and inclusive esports teams, streamers, content creators, marketers, game developers and journalists to help bridge the gap in the gaming community and improve diversity in the Australian ecosystem.

Anna Lockwood

Panel Facilitator, Head of Market Development at Telstra Broadcast Services & EGAA Board Member

Anna Lockwood is on the Board of the EGAA, and will be facilitating the Diversity and Inclusion Panel. Anna is an experienced media industry executive specialising in sports and broadcast consulting, and is currently the Head of Market Development at Telstra Broadcast Services. Anna has had previous global leadership roles in London, Singapore and Boston, and now works at Telstra at the convergence of the traditional broadcast industry and leading edge telecommunications and digital platforms. In addition to her roles at Telstra and EGAA, Anna is on the Board of SMPTE (Society of Motion Picture and Television Engineers) Australia Section, and represents Telstra as a Director on the IABM (International Association of Broadcast Manufacturers) Board. She brings her interests in innovation, sports, and women in technology to her board and industry engagement.

Reach out to the Diversity and Inclusion Panel for support and advice, or to get involved in building a more diverse and inclusive esports and gaming community in Australia and New Zealand.

July 8, 2021

Australia’s premier fighting game esports league and its major event, are now powered by ASTRO GAMING MEDIA RELEASE: ASTRO Gaming today announced it will be pulling on the gloves and supporting the Australian Fighting Game Community as it becomes the presenting partner of CouchWarriors League and BAM (Battle Arena Melbourne) for 2021-22. As the exclusive partner for headsets, CouchWarriors League will be equipped with ASTRO headsets for events, player prizes and commentators to call the action in top fighting game titles including Street Fighter V, Tekken 7 and Super Smash Bros Ultimate...

June 24, 2021

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June 7, 2021

The fires of competition have burned more brightly than ever before across the CouchWarriors League, as we count down the days before the long-awaited BAM12 major. The month of May set a new all-time record for most ranking points on offer, impacting the race across all five CWL games. In the past, the league rankings have often been dominated by a handful of regional champions who can reliably scoop their local tournament every time – but 2021 is looking different. Not only have we seen a few instances of top players traveling interstate to play spoiler for one event, but almost every g...

May 31, 2021

Get hype! The biggest AusFGC news of the year is the biggest AusFGC event of the year: BAM 2021. Battle Arena Melbourne is making its comeback in 2021. Held from July 9th-11th, #BAM12 will feature the peak of competitive play for fighting games across Australia as part of the CouchWarriors League, as well as a rare chance for our top talent to battle world-class opposition. Expanding the gaming on offer, alongside BAM will be ITZ Gaming PC LAN (more on that below)! BAM’s status as Australia’s top Major on the official circuits brings together players and broadcasters from all sorts of gam...

May 12, 2021

Get ready for the next battle – because CouchWarriors League is back for 2021! Rising from the ashes of last year like a wakeup shoryu, Australia’s first unified fighting game circuit has begun a fresh season, now with more games and more events to compete in! With monthly ranbat events in four state centers and the revamped CouchWarriors Online Series, there’s a huge expansion in the amount of season points available – which seems destined to produce a much tighter title race in each of the five featured fighting games. That’s right, five: Tekken 7, Street Fighter V, Smash ...

May 9, 2021

We are proud to announce Mwave is supporting CouchWarriors League, which incliudes BAM, as PC Retail Partner! Mwave have long been a fantastic supporter of the scene, providing digital prize vou...

April 28, 2021

That’s right. BAM is coming back on July 9th to 11th, 2021 at Melbourne Convention and Exhibition Centre. The FGC’s biggest national event will be returning with the hype, community and competition we all love.  This year BAM will be colocated with ITZ LAN, a 1,000 seat BYOC PC LAN. Making this “ITZ BAM” even bigger for the gaming community. Stay tuned for Registration info and more news and updates! The post BAM Returns July 9th to 11th at MCEC! first appeared on CouchWarriors....

March 30, 2021

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March 9, 2021

CouchWarriors League returns for 2021, and as we steadily see restrictions pulled back, we are returning with live, offline events for the community! Online and Offline Online – This year we are once again running Online tournaments with feature games Street Fighter V, Tekken 7, Smash Bros Ultimate, Smash Bros Melee, and now – Dragonball FighterZ! Offline – In addition, look forward to LIVE offline ranking battles every month in Melbourne, Sydney, Brisbane and Adelaide.  Ranking battle events are the best place to learn, level up, just enjoy casuals and of course, to show yo...

December 24, 2020

2020 was not a great year, but you’re probably well aware of that. It was a year that many of us struggled to get through, and saw the world adapting to a new normal in record breaking time. For us here at New Game Plus, we were unable to film out of our studio space at RMIT due to the pandemic. However, thanks to the ingenuity of our team, we were able to quickly and easily adapt the show to work recording from our homes. Up until we’d filmed our Game of the Year episode, we hadn’t filmed a television show in the same space together in over 9 months.  Even amongst the un...

November 30, 2020

The pivotal final month of Saturday online events for CouchWarriors League 2020 has delivered a barrage of top-flight competition, with three games having concluded their ranking seasons so far. The last two weekends were a study in contrasts; Smash Melee was reduced to a victory lap for an unstoppable champion, while Tekken 7’s overall season winner wasn’t decided until the very last blow! Smash Melee Saturday the 14th saw the final CouchWarriors League 2020 points awarded for Smash Melee. In the now well-trodden arena of The Australian Internet, the top class players of the nation would...

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