Battlefield: Hardline, Dragon Age: Inquisition Delayed

July 23, 2014

Battlefield HardlineBattlefield: Hardline has been delayed and will be released in 2015, while Dragon Age: Inquisition has been pushed back from October 9 to November 21.

DICE Vice President an General Manager Karl Magnus Troedsson explained the reasons for Battlefield: Hardline‘s delay in a blog post, citing feedback from the recent beta: “This feedback…spurred us to start thinking about other possibilities and ways we could push Hardline innovation further and make the game even better. The more we thought about these ideas, the more we knew we had to get them into the game you will all be playing. However, there was only one problem. We would need more time. Time that we didn’t have if we decided to move forward with launching in just a couple of months.”

He promised that with the additional development time, Visceral Games will be able to deliver multiplayer innovation (“We’re going to be adding some new feature ideas direct from the community that will evolve the cops and criminals fantasy into a truly unique Battlefield Multiplayer experience”), single player story depth (“…we’re spending more time polishing our core features, as well as adding a few new ones that will support a deeper “crime revenge” story experience”) and server stability (“We have learned a lot from Battlefield 4, are continuing to learn from our Community Test Environment and will learn more from another Hardline beta.”)

Similarly, Dragon Age: Inquisition Executive Producer Mark Darrah outlined his team’s reasons for the game’s delay in a blog post: “I’m privileged to be a part of a team that has been working very hard to surpass every measure they’ve set for themselves. That has meant completing huge amounts of game content, fixing bugs both big and small, and improving the overall experience. This last bit of time is about polishing the experience we want you to see. Ensuring that our open spaces are as engaging as possible. Strengthening the emotional impact of the Hero’s choices. And ensuring the experience you get is the best it can be in the platform you choose to play on.”

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