Rise Of The Tomb Raider – Dermie’s (Pile Of) Shame

June 26, 2017

Written by Gerard McDermott

I finally finished Rise Of The Tomb Raider. It took me a while to get into the game but by the end I’d say it is up there with the recent Deus Ex games for quality and experience.

Being spoilt by Human Revolution and Mankind Divided, I would have liked more stealth in the most recent Tomb Raider games. I think that would suit the character better. Lara would be ridiculously strong from all that climbing but she is still up against paid mercenaries so hand to hand or close combat should be a last resort. Dragging guys into the bushes and killing them was fun but made me miss the way Human Revolution lets you take out enemies and hide their bodies so other guards are not alerted.

Sniping had the same problem as Fallout 4 where the moment you shoot somebody, everybody else runs straight at you. I would understand if I was using a loud gun and my location was easier to guess, but a bow and arrow is silent so they should not notice me so quick. It meant I could not circle camps and pick people off while they search for me. When it turns into FPS style shooting it is pretty good and plays well. Unless you are being attacked by a bear because then you get rekt.

As a cinematic experience this game is superb. It looks amazing and plays smooth as you jump around and climb insanely high towers. The classic Tomb Raider climbing is back. The challenge tombs and crypts are more like the original games.

Everything is a definite improvement over the last Tomb Raider game which was already extremely good, even if the end battle is still a pair of quicktime events. These comments aside, play this game. Rise Of The Tomb Raider is definitely worth your time. The story is standard Tomb Raider fare and interesting enough to care about without being mind-blowing like a Deus Ex game.

I recommend Rise Of The Tomb Raider for anybody who liked the original games and is not afraid of heights.

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